Archive for the ‘bugiin’ Category

bugiin 1.4 ?!?

May 9, 2010

It’s over a month overdue, but it’s true! Download it here: bugiin 1.4

New Menu

Read on for some insight and the changes.


bugiin surpasses 10,000 downloads!

March 17, 2010

I’m excited to announce that bugiin has now been downloaded over 10,000 times – which is more downloads than any other game I’ve ever made! Thanks to all who have downloaded it, whether it was through the Homebrew channel or this site ^_^

A small update…

March 2, 2010

Believe it or not, both bugiin and I have made it into 2010! I promise I didn’t fall off the face of the planet… Anyway, a lot has been going on since I started my senior year at Virginia Tech, but I’ve finally managed to find the time to take another glance or two at bugiin.

I didn't end up like one of these guys...

Naturally, both devkitpro and GRRLIB has been updated multiple times since bugiin’s last release. Because of this, I’ve had to update my development environment (which is on a new, way faster machine!) and there are now several issues with my old code. The primary issue has arisen from an update to the method by which GRRLIB allows for texture zooms. Previously, GRRLIB zoomed with respect to the center of the texture. Since the update, it seems it now will expand these textures with respect to the top left corner of the sprite. Since all of my menus and several of the game effects use this zoom, it is taking me a little while to fix this problem. I may write a routine that fixes this issue, or alternatively I might just make brand new, flashier effects ^_^

Regardless, I wanted to let everyone know that bugiin is still being maintained, and a new version should surface within the month. I’m hopeful all of the bugs from the issues from the platform upgrades will be resolved. If you have any feature requests, or any other kinds of suggestions, let me know below and they will most certainly be considered. Additionally, I have come up with a few other surprises that I have in store for you guys!

bugiin 1.3 Release!

July 1, 2009

bugiin version 1.3 is ready for you to download.  You can get the hombrew channel executable or the source code.

Click to read about the new features.


Nintendomax Results!

June 29, 2009

I was fortunate enough for bugiin to get third place in the Nintendomax Wii Dev Competition 2009!

Nintendomax Comp

I placed below two other (agreeably superior) games- StillAliveWii and Starplot. If you haven’t checked out these games or the other competition entries, I highly recommend you visit Nintendomax now!

bugiin 1.3 Progress

June 19, 2009

Just an update on the progress being made on bugiin.  Currently, support for multiple wiimotes in the Classic Mode is being added.  What I’m doing is basically allowing as many swatters as desired join at any time, and all of them will share lives.  It is actually quite fun to play with two swatters at once, and it also makes some of the later levels much easier.  Basically, this will create a 4 player cooperative mode.  Since lives are shared, the levels should not have to be changed (hopefully).