bugiin 1.4 ?!?

May 9, 2010

It’s over a month overdue, but it’s true! Download it here: bugiin 1.4

New Menu

Read on for some insight and the changes.
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bugiin surpasses 10,000 downloads!

March 17, 2010

I’m excited to announce that bugiin has now been downloaded over 10,000 times – which is more downloads than any other game I’ve ever made! Thanks to all who have downloaded it, whether it was through the Homebrew channel or this site ^_^

A small update…

March 2, 2010

Believe it or not, both bugiin and I have made it into 2010! I promise I didn’t fall off the face of the planet… Anyway, a lot has been going on since I started my senior year at Virginia Tech, but I’ve finally managed to find the time to take another glance or two at bugiin.

I didn't end up like one of these guys...

Naturally, both devkitpro and GRRLIB has been updated multiple times since bugiin’s last release. Because of this, I’ve had to update my development environment (which is on a new, way faster machine!) and there are now several issues with my old code. The primary issue has arisen from an update to the method by which GRRLIB allows for texture zooms. Previously, GRRLIB zoomed with respect to the center of the texture. Since the update, it seems it now will expand these textures with respect to the top left corner of the sprite. Since all of my menus and several of the game effects use this zoom, it is taking me a little while to fix this problem. I may write a routine that fixes this issue, or alternatively I might just make brand new, flashier effects ^_^

Regardless, I wanted to let everyone know that bugiin is still being maintained, and a new version should surface within the month. I’m hopeful all of the bugs from the issues from the platform upgrades will be resolved. If you have any feature requests, or any other kinds of suggestions, let me know below and they will most certainly be considered. Additionally, I have come up with a few other surprises that I have in store for you guys!

bugiin 1.3 Release!

July 1, 2009

bugiin version 1.3 is ready for you to download.  You can get the hombrew channel executable or the source code.

Click to read about the new features.

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Nintendomax Results!

June 29, 2009

I was fortunate enough for bugiin to get third place in the Nintendomax Wii Dev Competition 2009!

Nintendomax Comp

I placed below two other (agreeably superior) games- StillAliveWii and Starplot. If you haven’t checked out these games or the other competition entries, I highly recommend you visit Nintendomax now!

Bonnaroo 2009 (Part 2)

June 25, 2009

In Part 1 I briefly mentioned my disappointment that MGMT got a late night spot over Animal Collective.  I still think this was a bad idea, even though I really enjoyed the AC show.  They played on Which, and that was a hard spot for them to fill considering it was during the hottest part of the day and that it is such a huge stage.  I’ve listened to several live AC shows before, including a recording of the one I finally got to see at roo, and I must say that they are one band that it is hard to capture with a mic.  I was situated left of stage when I saw them, a bit further up than the concessions, and I was held captivated throughout the entire set.  Honestly, I find it’s hard to be struck by the live version of My Girls as much as I love the song largely due to the booty shaking bass track that’s on the record but not used live (I do realize that they’ve played this song for years without it, but it really does add a bit more depth to the track).  This aside, as soon as they opened with Lion in a Coma I knew it would be a great show.  When they unleashed Comfy in Nautica, it was one of the most blissful moments of the whole festival for me.

bugiin 1.3 Progress

June 19, 2009

Just an update on the progress being made on bugiin.  Currently, support for multiple wiimotes in the Classic Mode is being added.  What I’m doing is basically allowing as many swatters as desired join at any time, and all of them will share lives.  It is actually quite fun to play with two swatters at once, and it also makes some of the later levels much easier.  Basically, this will create a 4 player cooperative mode.  Since lives are shared, the levels should not have to be changed (hopefully).

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Bonnaroo 2009 (Part 1)

June 19, 2009

As many of you may have noticed, updates to bugiin became less frequent over the last week.  This is because it is finally as stable and featured as I would like, but also because I’ve been at Bonnaroo!

It has been said that there is no sleep at roo, but I have to disagree slightly: there is simply less sleep at roo.  Among the many performers that I was fortunate enough to see are Alberta Cross, NIN, The Beastie Boys, Band of Horses, Andrew Bird, Phish, Girl Talk, MGMT, Pretty Lights, Ben Harper and the Relentless 7, Paul Okenfold, Grace Potter and the Nocturnals, Grizzly Bear, and Animal Collective.

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Site Launch

June 19, 2009

Hello everyone! I have set up this page in order to provide more information about my software releases, new music intrests, and anything else that others may find useful.